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Arcology simcity 2000
Arcology simcity 2000






arcology simcity 2000

The kids are named Rosemary and Piper, which sound to me like exactly the kind of names that people who would be the first to move into an unpowered sustainable city experiment would give their children.īehind the Grahams' car is a colleague of theirs called Winston Cooper. I suppose it's not like there was any work to do to distract them from their blossoming romance. His wife is named Sabrina, and also works at the crematorium. He parks his car next to his unpowered house in the south of Big Masdar (as I've named the larger square), and gets out with wife and kids in tow. Probably a fairly easy job, given that hardly anyone lives here yet and so no-one is dying. He's called Oscar Graham, and works at the crematorium. The second month, my population rises to 135 and I spot my first citizen stuck in a traffic jam behind three empty buses. There's no power at my airport or water treatment facilities either, so I equip each with a wind turbine. An immediate problem is power - without stringing unsightly power lines across the city, how can I connect up the small islands of habitation? My incineration plants aren't processing nearly enough trash yet, so my answer is to plop down a few more solar power plants closest to the edges that are growing - I can always demolish them later. Seventy-nine brave souls in the first month. More houses pop up, and people begin to move in. I hope my benefactors are willing to be a little patient. I notice I'm losing 50 grand a week, and my grip on my mouse tightens a little.

arcology simcity 2000

The first house to pop up is called The Foggy Residence, and no-one is living in it. I re-zone a few of them on the outskirts of the city's twin squares as low-density, and suddenly construction begins. Days pass and my green residential-zoned areas stay green. This is possibly the first time that anyone has seen whether Masdar City is actually going to work. I've spent several hours getting things looking nice - drawing a sparse network of roads and a thick network of public transport systems, zoning out dense residential and commercial zones, and supplying all the myriad services that a self-sufficient city might need, from health and education to power and sewage. I've recreated the detailed plans for the city in Cities: Skylines, and I'm about to see if anyone actually wants to live in the paradise that I've created.

arcology simcity 2000

It was originally supposed to have been completed by 2014, but the global financial crisis has meant that right now it just consists of a handful of office blocks. Masdar City is a sustainable, self-contained settlement under construction in the desert south-west of Abu Dhabi in the United Arab Emirates. As those of you who read the first part will know, I'm not talking about the bubble-topped utopia palaces of SimCity 2000 - I'm talking about a real arcology in the real world. Welcome to the second instalment of my attempt to recreate an arcology in Cities: Skylines.








Arcology simcity 2000